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PC Gamer (Italian) 30
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3do_tur4.3do
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1998-02-25
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11KB
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321 lines
# MODEL 'Tur4.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Environment\Turrets\Tur4.prj in VISUAL mode with ver4.63.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0: TWR_1.MAT
1: STRPPORT.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.281580
# Insertion offset
INSERT OFFSET 0.000000 0.042169 0.103031
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 3
# Mesh definition
MESH 0
NAME base
RADIUS 0.281580
GEOMETRYMODE 4
LIGHTINGMODE 2
TEXTUREMODE 1
VERTICES 8
# num: x: y: z: i:
0: 0.124322 0.082153 -0.102246 0.000000
1: -0.124322 0.082153 -0.102246 0.000000
2: -0.124322 -0.166491 -0.102246 0.000000
3: 0.124322 -0.166491 -0.102246 0.000000
4: 0.080656 0.038487 -0.066510 0.000000
5: -0.080656 0.038487 -0.066510 0.000000
6: -0.080656 -0.122825 -0.066510 0.000000
7: 0.080656 -0.122825 -0.066510 0.000000
TEXTURE VERTICES 19
0: 18.200453 -66.061516
1: 108.994514 -66.061516
2: 108.994514 -140.860764
3: 18.200453 -140.860764
4: 40.983768 -84.831200
5: 86.211197 -84.831200
6: 86.211197 -122.091110
7: 40.983768 -122.091110
8: 108.642273 -211.900665
9: 19.357628 -211.900665
10: 19.357622 -211.900665
11: 132.811020 -192.211548
12: 132.811020 -192.211563
13: -4.810996 -192.211548
14: -4.811006 -192.211548
15: 108.642326 -211.900665
16: 19.357674 -211.900665
17: 132.811005 -192.211548
18: -4.811011 -192.211548
VERTEX NORMALS
# num: x: y: z:
0: 0.653907 0.326953 0.682282
1: -0.603241 0.603240 0.521729
2: -0.603241 -0.603242 0.521728
3: 0.603241 -0.603242 0.521728
4: 0.234516 0.234515 0.943401
5: -0.234516 0.234515 0.943401
6: -0.234516 -0.234516 0.943401
7: 0.350788 -0.175394 0.919883
FACES 7
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 1 0.0000 4 0, 0 3, 3 2, 2 1, 1
1: 0 0x0000 4 3 1 0.0000 4 4, 4 5, 5 6, 6 7, 7
2: 0 0x0000 4 3 1 0.0000 4 5, 8 1, 12 2, 13 6, 9
3: 0 0x0000 4 3 1 0.0000 3 7, 10 3, 14 0, 11
4: 0 0x0000 4 3 1 0.0000 3 7, 10 0, 11 4, 8
5: 0 0x0000 4 3 1 0.0000 4 6, 15 2, 17 3, 18 7, 16
6: 0 0x0000 4 3 1 0.0000 4 4, 16 0, 18 1, 17 5, 15
FACE NORMALS
# num: x: y: z:
0: 0.000000 0.000000 -1.000000
1: 0.000000 0.000000 1.000000
2: -0.633335 0.000000 0.773878
3: 0.633335 0.000000 0.773878
4: 0.633335 0.000000 0.773878
5: 0.000000 -0.633336 0.773877
6: 0.000000 0.633334 0.773879
# Mesh definition
MESH 1
NAME head
RADIUS 0.184672
GEOMETRYMODE 4
LIGHTINGMODE 2
TEXTUREMODE 1
VERTICES 8
# num: x: y: z: i:
0: 0.080656 0.080656 -0.071595 0.000000
1: -0.080656 0.080656 -0.071595 0.000000
2: -0.080656 -0.080656 -0.071595 0.000000
3: 0.080656 -0.080656 -0.071595 0.000000
4: 0.058786 0.058786 0.071595 0.000000
5: -0.058786 0.058786 0.071595 0.000000
6: -0.058786 -0.058786 0.071595 0.000000
7: 0.058786 -0.058786 0.071595 0.000000
TEXTURE VERTICES 17
0: 40.983768 -84.831200
1: 86.211197 -84.831200
2: 86.211197 -122.091110
3: 40.983768 -122.091110
4: 18.200453 -66.061516
5: 108.994514 -66.061516
6: 108.994514 -140.860764
7: 18.200453 -140.860764
8: 22.478907 -198.852051
9: 105.521095 -198.852051
10: 33.737255 -255.999985
11: 94.262749 -255.999985
12: 105.521088 -198.852051
13: 22.478910 -198.852051
14: 22.478903 -198.852051
15: 94.262741 -255.999985
16: 33.737251 -255.999985
VERTEX NORMALS
# num: x: y: z:
0: 0.632630 0.632630 -0.446720
1: -0.632630 0.632630 -0.446720
2: -0.632630 -0.632630 -0.446720
3: 0.632630 -0.632630 -0.446720
4: 0.517458 0.517458 0.681524
5: -0.517458 0.517458 0.681524
6: -0.517458 -0.517458 0.681524
7: 0.517458 -0.517458 0.681524
FACES 6
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 1 0.0000 4 2, 2 1, 1 0, 0 3, 3
1: 0 0x0000 4 3 1 0.0000 4 6, 6 7, 7 4, 4 5, 5
2: 0 0x0000 4 3 1 0.0000 4 5, 11 4, 10 0, 8 1, 9
3: 0 0x0000 4 3 1 0.0000 4 7, 10 6, 11 2, 9 3, 8
4: 0 0x0000 4 3 1 0.0000 4 6, 10 5, 11 1, 9 2, 13
5: 0 0x0000 4 3 1 0.0000 4 4, 15 7, 16 3, 14 0, 12
FACE NORMALS
# num: x: y: z:
0: 0.000000 0.000000 -1.000000
1: 0.000000 0.000000 1.000000
2: 0.000000 0.988537 0.150982
3: 0.000000 -0.988537 0.150981
4: -0.988537 0.000000 0.150981
5: 0.988537 0.000000 0.150981
# Mesh definition
MESH 2
NAME barrel
RADIUS 0.132765
GEOMETRYMODE 4
LIGHTINGMODE 2
TEXTUREMODE 1
VERTICES 16
# num: x: y: z: i:
0: 0.027993 0.075571 -0.005916 0.000000
1: 0.032299 -0.075571 -0.009786 0.000000
2: 0.032299 -0.075571 0.009786 0.000000
3: 0.027993 0.075571 0.005916 0.000000
4: 0.014830 0.075571 -0.005916 0.000000
5: 0.010524 -0.075571 -0.009786 0.000000
6: 0.010524 -0.075571 0.009786 0.000000
7: 0.014830 0.075571 0.005916 0.000000
8: -0.028214 0.075571 -0.006115 0.000000
9: -0.032299 -0.075571 -0.009786 0.000000
10: -0.032299 -0.075571 0.009786 0.000000
11: -0.028214 0.075571 0.006115 0.000000
12: -0.014609 0.075571 -0.006115 0.000000
13: -0.010524 -0.075571 -0.009786 0.000000
14: -0.010524 -0.075571 0.009786 0.000000
15: -0.014609 0.075571 0.006115 0.000000
TEXTURE VERTICES 20
0: 106.596970 -136.346069
1: 28.789736 -136.346069
2: 28.789736 -136.311996
3: 106.596970 -136.311996
4: 106.596970 -127.655869
5: 28.789736 -127.655869
6: 28.789736 -127.621788
7: 106.596970 -127.621788
8: 106.596962 -206.868393
9: 28.789728 -206.868393
10: 28.789728 -214.679871
11: 106.596962 -214.679871
12: 3.070006 -4.391887
13: 3.070006 -27.608089
14: 28.929995 -4.391887
15: 28.929995 -27.608089
16: 29.364307 -4.001970
17: 29.364307 -27.998030
18: 2.635695 -4.001970
19: 2.635695 -27.998030
VERTEX NORMALS
# num: x: y: z:
0: 0.566854 0.597748 -0.566898
1: 0.706563 0.038221 -0.706618
2: 0.706563 0.038221 0.706618
3: 0.566854 0.597748 0.566899
4: -0.566854 0.597748 -0.566898
5: -0.706563 0.038221 -0.706618
6: -0.706563 0.038221 0.706618
7: -0.566854 0.597747 0.566899
8: -0.567397 0.596721 -0.567436
9: -0.706617 0.036261 -0.706667
10: -0.706617 0.036261 0.706667
11: -0.567397 0.596721 0.567437
12: 0.567397 0.596721 -0.567436
13: 0.706617 0.036261 -0.706667
14: 0.706617 0.036261 0.706667
15: 0.567397 0.596721 0.567437
FACES 10
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 1 0.0000 4 0, 0 1, 1 5, 5 4, 4
1: 0 0x0000 4 3 1 0.0000 4 2, 2 3, 3 7, 7 6, 6
2: 0 0x0000 4 3 1 0.0000 4 0, 8 3, 11 2, 10 1, 9
3: 0 0x0000 4 3 1 0.0000 4 4, 8 5, 9 6, 10 7, 11
4: 0 0x0000 4 3 1 0.0000 4 12, 4 13, 5 9, 1 8, 0
5: 0 0x0000 4 3 1 0.0000 4 14, 6 15, 7 11, 3 10, 2
6: 0 0x0000 4 3 1 0.0000 4 9, 9 10, 10 11, 11 8, 8
7: 0 0x0000 4 3 1 0.0000 4 15, 11 14, 10 13, 9 12, 8
8: 1 0x0000 4 3 1 0.0000 4 3, 13 0, 12 4, 14 7, 15
9: 1 0x0000 4 3 1 0.0000 4 15, 19 12, 18 8, 16 11, 17
FACE NORMALS
# num: x: y: z:
0: 0.000000 0.025597 -0.999672
1: 0.000000 0.025597 0.999672
2: 0.999595 0.028475 0.000000
3: -0.999595 0.028475 0.000000
4: 0.000000 0.024284 -0.999705
5: 0.000000 0.024284 0.999705
6: -0.999635 0.027014 0.000000
7: 0.999635 0.027014 0.000000
8: 0.000000 1.000000 0.000001
9: 0.000000 1.000000 0.000001
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 3
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 2 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 base
1: 0x0000 0x00001 2 2 -1 -1 0 0.000000 0.064923 0.027845 0.000000 0.000000 0.000000 -0.000561 0.069875 0.000314 barrel
2: 0x0000 0x00001 1 0 1 -1 1 -0.000000 -0.042452 0.007824 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 head